Good and Bad Rigs!

I can’t even begin to explain how important is a good rig, us, animators work with it, it is almost the same as having a good computer, without a good one everything you do on it will take much more time and effort. A good rig is just as essential, it is what allows us to make different poses and key them for animation. So, if we ever have to work with a bad one we should just fix it or ask for it to be fixed, the goal here is to try to always work with good ones.

If a rig is slow, the joints break, you can’t scale it, it’s not intuitive or for some reason you can’t find the controls and quickly get the hang of it, well then, that is a bad rig.

I don’t think I ever worked with a bad rig, when I was taking my bachelors we never really touched rigs, my first contact with it was when I was making my portfolio and downloaded stewart from animation mentor, which, in my opinion is a good one. The controls are all where they should be, it was very easy to use – and I had never worked with one, so for a first time I believe I chose a good one. Ofcourse animation mentor has very good material and professionals so I went there with the objective of having a good tool to work with as a first time.

Last week we had an assignment in which we had to make a full body animation, and I chose Franklin, which I like, is a diferent model, his posture is diferent than what I’ve worked with so I tried it. I find Stewart much easier to work with, but this one is more complex as it has face controls and his posture is diferent, it is understandable that I find this one more dificult to work with.

franklin
Stewart

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