After the walkcycle with ballie, that only had legs we had to had a prop to the walkcycle using constraints, the options were to add a prop to ballie walkcycle or to make a new one, but a full body this time.
Honestly my ballie walkcycle was not at it’s best and I could’ve improved it with the prop, but I really wanted to push myself a bit further so, I improved ballie and made a new one with Franklin (human model) and added a skate as a prop. I chose Franklin because he has a very nerdy way and look and I thought it would be interesting to animate a model with diferent ways to move.
The animation principles used in this exercise were:
- timing and motion
- follow through and overlaping action
- straight ahead and pose to pose action
- arcs
Reference

These were the key poses when blocking:
When I finished blocking I noticed something was trully weird with the way he walked and I couldn’t figure out what, his shoulders and waist were moving in a weird way, so I tried to improve it a bit, but… as there were still a lot of mistakes in the hips I sent the maya file to Luke for feedback. He fixed it and recorded the whole thing which was very helpfull as I could really solve the problem, I basically had a tutorial just for my mistakes – it was awesome.
So after that I fixed the problems that were found and I finally got it right, I believe there are minor mistakes now and that in the future I will be much more capable to do and solve a simple walkcycle.
This is the final result: