Collab Project – Week 9

This week is we had another meeting to see how everyone’s work was going and to give some feedback as well as make some final changes. Finally render using the render farm and the pipeline.

At first I was looking for a way to render the sequence from the camera sequencer, I looked it up online and found a script that I ended up not using, as Dom messaged me and I had an hour talk with him working on the cameras because we thought it was possible to render it all at once using render layers. I had never used them and Dom taught me, it was pretty simple, but we were having a problem with the renderable cameras. That problem was solved when I asked Luke for help and turns out that what I wanted to do was not possible as the cameras could not be deleted as they were being used on a different render layer. So I deleted all of them and rendered each shot seperatly, which took a bit more time but the result was great.

Ofcourse, before all this everything needs to be properly referenced and there cannot be any error, which I also solved with the help of Luke, by deleting the ones that were wrong and not being used.

It was the first time I used the render farm and it is trully fast, it’s crazy. But I had some problems as in the end I tried to render multiple shots at once and for some reason the cameras changed between frames so I rendered it again and it was all correct.

This is how the final render looks like:

Now we only have to get all the performances together, get the overlays on top, some effects and it’s done!

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