This week I sketched the storyboard and built up the 2 master file scenes from the cafe and the store. I looked up some free environments online but none of them was good so i built them up with assets I found on turbosquid and cgtrader websites. The storyboard was drawn by hand as I left my pen tablet in london, the drawing is really just a sketch to have an idea of what shots will i need, with simple stickman drawings.
Storyboard:
After the storyboard I began creating the scenes. The store was the one that took more time as I had to set it all up, I modeled the wall with the showcase and door as well as door handle, in the end I added a few lights as a test, I might make a few changes later.
Interior of store:


For the exterior I made a basic set up and added a street lamp to be more aware of shadows and build up environment, using the same hdri image for both environments.

For the cafe, I used the corner street environment available on the resource share and added some assets to create some sort of “terrace” from the cafe on the street. I deleted the windows from the ground floor of the main building so i could add a material to look like window glass and some reflection. The only light source of this scene is the skydome light with the hdri. This is how the cafe scene looks:


When testing the materials and light with an arnold render i noticed that my character, amanda has some sort of light attached to her so I’m still trying to figure out how to solve that.