This week I kept working on my walkcycle and have my final idea approved and discussed with the tutor. I kept animating and improving my animation, made another playblast and realised there was still a lot of things wrong and I keep trying to get ahead of myself. Time management is key in these sorts of important projects and deadlines.
Referencing was always something a bit tricky for me to understand, but honestly the best way to get that out of your list of problems is to stop being afraid and try it. So Raptor was my guinea pig and it went well, as I knew the theory behind it all.
Another thing I keep trying to find is a name for my character, Alan came up with ralph the raptor and it’s getting in my head. But I do need to see more of what I can do animation related in order to give him a good name.
Playblast 3:
This one was after I finished the tail experiments and changed the arms as they did not look natural, they needed to be more loose. I keep trying to improve the animation I have without finishing the blocking of it all. All of these controls and extra limbs and controls that need to be animated too are getting in the way of my comprehension of its body. The same happened last year when we started animating humanoids.
Good reference is key to increase producivity and I haven’t trully figured out how to properly get it with creature animation.
My final idea is:
Ralph, the raptor takes 3 steps forward and stops, sniffing the air to the right and left. When turning left a high speed ball is thrown in the raptors snout and it hits him hard, still dizzy and getting angry he looks around, grabs the ball and throws it but it is pierced by his nail. Looks in the direction in which the ball was thrown frustrated with the pierced ball.
This idea was discussed with Alan and now I do look at it as a more doable project, not as impossible as my previous ideas. The ball animation is one of the tricky parts, it will be done initially with just a ball mesh and animate it as a reference and use alembic cache to reduce project weight. I might get a rigged ball or even rig one myself for this purpose.
Environment:
This all started with a master scene, that is not going to be used, at least in this project. I did consider using no environment at all, but that is a risk that I don’t think I want to take at this stage of my project.
As we all hear in this industry: “less is more” and this project has to be one of my best for the showreel. I will invest in quality.
Playblast 4:
This was a test to see if I could do the sniffing the air part and getting the spine fixed, but it looks super weird. My methods will need a change.