As some changes were made to the project, blocking had to be re done. In the previous animation I used a sphere as the object that hit the raptor, which was quite helpful as I only had to replace the sphere for the seagull and animate from there. Of course, a lot of controls were now in play so after getting everything in place and in the right timings this is how is looked:
The next thing to do is understand how the story will be told, so the two main paths would be either a single camera and the whole animation would happen there or a set of shots which will help create a narrative and make it a bit more interesting. So after a meeting with Alan to discuss this I decided to do the shot setup.
At first, I was struggling as cameras are something I need to give a bit more time to understand and do it properly, there are so many ways to do it and its quite confusing, but I did sketch a small storyboard that ended up really being just a guiding point as nothing was done as I drew. With this I began doing some shots and organise them with camera sequencer and this was the result:
The timings and some camera movements need to be tweaked, although this is extremelly helpfull as it reduces the amount of work when polishing – the magic of cameras. Also, the last shot is still missing as I can’t seem to decide what is the best angle to end.
Drawing a sketch of the timeline with the frames of each character and which ones where using the same frame count, it’s very messy as it suffered changes along the projetct.
