Polish Animation – Part 4

The shot that follows is simple, a steady cam on the floor, where the seagull is in full frame and the raptor grabs her.

Blocking;

There was nothing really hard about this shot, other than figuring out how the hand should grab him, even if it doens’t look natural, it was the solution

The next shot was a tricky one, as I chose to do a birds eye cam when the seagull is shaken by the raptor, I don’t usually do this sort of angle nor really like it, these are for very specific shots but in this case I do believe it was agood idea as no other angle mae it look good, it is indeed a strange position.

Blocking:

Not only the shot but the animation was a bit of a risk but I really wanted to do this bit, so at first I tried to use AnimSnap plug in for MAYA but for some reason instead of parenting the control with the character to the hand root it connected only the neck control and bit of mesh, breaking the rig everytime. After fighting with this, I gave up and animated by hand. Let be honest, it wasn’t that many keys but it would have definitely helped having the plug in.

Anyway, the first part was the arms, I know it should have been the spine but it was making too much of a fuss regarding movement on that weird camera angle, so, just arms and seagull. This is the final result:

I like the way it looks, although the hand that is grabbing the seagull is making an awkward movement as I’m sure a raptors hand wouldn’t move that way, but I’m also sure it wouldn’t shake a seagul, so I think we can let this one go too.

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