Lights and Render

While polishing the last shot, when I could not tak it anymore I would do some other stuff needed for the project, such as textures, I was thinking of having none but that idea changed fast. It looks quite bad.

I found some good textures on polyhaven, what they have is limited but it had trees, ground and rocks, exactly what I needed. I did not find a good one for the cactus, so that is a non textured asset in my project. I wanted to have a displacement on the ground, a dry one, but it ended up being too much and I’m not an expert on textures and lights, it is definitely something I will invest my time in the future.

Textures:

dry ground texture

hdri:

Also found on hdri haven, this is the only light source on the scene.

I did some research on how to apply the maps to the assets and tweaked some paramenters, like the raptors skin, ground, rocks specular values as everything was a bit too shinny.

Render

I spent a lot of time trying to figure out what is going on with the render farm and vm ware machines as it is way too slow, I could not open deadline window on one of the computers and the one that worked was super slow and kept crashing. Also I had a bunch of erros when rendering as the frames kept overwriting each other, so I had to do batch by batch.

Rendering is also a part of the project that takes a lot of time and so many obstacles can appear at this point, animation, rendering, lights, cameras, all these have to work together, final re touch is very time consuming.

first render test

When executing the first render tests in my computer, I remembered that I have ACES installed on my laptop, so the color spectrum is a bit wider, so when rendering on the render farm it looked like a night shot on some ocasions. I changed the lights accordingly.

The next and final part of this project is the final video editing and audio editing, although audio is still not a certain thing, as time is short and audio is a time consuming task

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