Before beginning to animate I usually make a camera sequencer playblast this is the last one made, as the next will not have all the right shots as they are on different scenes.
camera sequencer playblast:
Finally, the last shot, also an important one as both characters are in scene, I tried to erally push my skills on those two shots. I had also planned to have one final shot just from the seagull but the result was not the expected so I decided to finish with the main shot after the raptor runs away.
This shot was indeed a hard one, it included a last bit from the previous shot, which by my mistake suffered a lot of alterations as the blocking did change a lot. So it became an issue when rendering, as the lighting set up was made when all the shots were already polished. This also happened with shot 3 as it took so long, even if these were not the longest shots in the animation, they had specific movements that looked wierd if not animated properly, some still do, but it was helpfull to have a seperate scene where I didn’t have to worry to mess up the rest of the animation.
blocking:
The raptor was a tough character to understand, I ended up enjoying the seagull much more regarding animation, also it is easier to understand and of course is an animal present in real life so it always more familiar the aspects and characteristics to have in to consideration.
polishing: